logo
🔖

Apple Aqua: Exploring the Legacy Of MacOS X User Interface

Created time
Aug 29, 2022 01:01 AM
Author
uxplanet.org
URL
Status
Genre
Book Name
Apple Aqua: Exploring the Legacy Of MacOS X User Interface
Modified
Last updated December 26, 2023
Summary
Apple Aqua: Exploring the Legacy of MacOS X User Interface provides readers with insight into the design process and the history behind Apple's MacOS X user interface. Key Learnings: • Introduction to the role of MacOS user interface in the success of the Apple brand. • Understand the design principles behind the Aqua user interface. • How to apply the user interface to product design for maximum impact. • Insight on how to measure and validate the user experience. This book is a must read for UX designers interested in learning how to apply the design principles of the Aqua user interface to product design for maximum impact and how to measure and validate user experience. Other interesting books for UX designers include Prototyping: A Practitioner’s Guide to the Art and Science of Building Effective User Experiences by Todd Zaki Warfel and Designing Connected Products: UX for the Consumer Internet of Things by Claire Rowland, Elizabeth Goodman, and Mike Kuniavsky.

🎀 Highlights

Apple called this user interface ‘Aqua’ because it was originally based on the theme of water. At its introduction, Steve Jobs made a joke about that “… it’s liquid, one of the design goals was when you saw it you wanted to
Apple called this user interface ‘Aqua’ because it was originally based on the theme of water. At its introduction, Steve Jobs made a joke about that “… it’s liquid, one of the design goals was when you saw it you wanted to lick it”’
“Incorporate color, depth, translucence, and complex textures into a visually appealing interface” in MacOS applications
Skeuomorphism is the design concept of styling digital objects in a way
Skeuomorphism is the design concept of styling digital objects in a way that they can resemble their real-​world counterparts.
Understanding the relationships between parent and child windows was one of the most annoying problems of many operating systems with GUI in early 2000. The user has to remember which dialog belongs to which window.
the “Save” panel was visually connected to the parent window so the user could easily understand which
For example, the “Save” panel was visually connected to the parent window so the user could easily understand which window the save panel belonged to.
Apple paid a lot of attention to dynamics — not only how UI objects look in static, but also how they work when the user interacts with them. The goal was to help people who just recently started
Apple paid a lot of attention to dynamics — not only how UI objects look in static, but also how they work when the user interacts with them.
Apple called this user interface ‘Aqua’ because it was originally based on the theme of water. At its introduction, Steve Jobs made a joke about that “… it’s liquid, one of the design goals was when you saw it you wanted to
Apple called this user interface ‘Aqua’ because it was originally based on the theme of water. At its introduction, Steve Jobs made a joke about that “… it’s liquid, one of the design goals was when you saw it you wanted to lick it”’
“Incorporate color, depth, translucence, and complex textures into a visually appealing interface” in MacOS applications
Skeuomorphism is the design concept of styling digital objects in a way
Skeuomorphism is the design concept of styling digital objects in a way that they can resemble their real-​world counterparts.
Understanding the relationships between parent and child windows was one of the most annoying problems of many operating systems with GUI in early 2000. The user has to remember which dialog belongs to which window.
the “Save” panel was visually connected to the parent window so the user could easily understand which
For example, the “Save” panel was visually connected to the parent window so the user could easily understand which window the save panel belonged to.
Apple paid a lot of attention to dynamics — not only how UI objects look in static, but also how they work when the user interacts with them. The goal was to help people who just recently started
Apple paid a lot of attention to dynamics — not only how UI objects look in static, but also how they work when the user interacts with them.