Workshop: AR/VR

Workshop: AR/VR

May 12, 2020
🧪 Workshop


The assignment for me started with a few hurdles: I figured that my MacBook charger was overwhelmed with the Unreal Editor in the first place.
However the good thing I didn't know about yet: The first assignment will be with A-Frame, a JavaScript-based framework that runs in the browser. I like lightweight applications that are able to run natively in the browser without prerequisites.

Assignment 1: A Frame (JavaScript)

The framework of A-frame seemed quite intuitive from the beginning - playing around with numbers, seeing the changes instantly.
As editor I chose to use Visual Studio code. With the web server plugin it is possible to see changes live - both in the browser and on the phone (when navigating to the local IP address).
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However as it served using HTTP and not HTTPS, A Frame is not fully functional in this mode on mobile (sensors won't work) and thus it is required to either install a HTTPS certificate or use GitHub Pages for testing.
I like being able to see the direct effect on changes without e.g. waiting for the machine to render / compile - although exactly that happens in the background.
But the more elaborate the animations became, the more my computer started to become noisy as
"When I change "dur" (spinning interval) to lower, my laptop's fan starts going crazy. Are they mining Bitcoins in the background?"
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How satisfying when the wood blocks meet each other pixel perfect. Physically impossible but Aframe does not care at all. Yet another proof, math actually works.

Focus on A-Frame

As you can see in my A-Frame repository, I put my emphasis on A-Frame in this assignment and continued my exercises there, as I preferred using a framework that does not require extensive hardware specifications but yet provides cross-device framework.

Assignment 2: Unreal Editor

Sometimes, the Unreal tutorial was out of sync, which was then slightly hard to follow, as you expect certain functionality to be in place
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To follow or not to follow the tutorial

During the ongoing quarantine I am under constant starvation, my parents are used to a different, less structured eating schedule, which is not for me as I try to structure my day. But well, my routines are destroyed anyways - I want to return to The Hague, care for myself, surrounded by an appropriate working environment. 3D modelling requires focus which I can't bring up right now.
But anyway - I was there sitting on the couch at 8:30 pm with my glowing hot MacBook, fully starving, with the assignment to model a 3D banana.
I do like bananas in general but as we all know, we should not eat them on an empty stomach. To avoid this sugar bomb for now, I imported a different texture - more appealing for the temporal context
Where inpiration came from: genetically manipulated strawberries from The Netherlands.
Where inpiration came from: genetically manipulated strawberries from The Netherlands.
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The result

Kebanana: A concept for now, a best-seller in the future.
Kebanana: A concept for now, a best-seller in the future.

But this is not everyting

At a certain point, dinner actually happened. Right after the dinner I was ready for the actual banana.
The process actually was quite straight-forward
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